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Well, not NOW really. |
In addition to giving players the freedom to choose careers ranging from policing to piracy, massive industry and trade, X is a beautiful series, with haunting music, stunning graphics and an almost visceral interaction system (opinions).
X Rebirth is a very promising concept, a reimagination of the series, something I'm usually against but there is something to be said about adding a new dimension to the gameplay. X is also renowned for being one of the less... accessible games ever. Rebirth promises to be easy to learn and hard to master, rather than hours of horror and coding and macros and frustration and oh my god if it wasn't so beautiful I would be jumping off my roof right now.
While previously you would pilot ships from the smallest fighter to the larger capital ships, it was always the same interface. You'd get some automated turrets and drones to launch but it was just a slower beast carrying you around the universe.
X Rebirth promises an entirely reimagined interface with a focus on being the captain of your ship, rather than the pilot. A character driven UI, improved graphics (every X game looks progressively more stunning) and the option to... wait for it... progressively upgrade your (one and only) ship and launch fighter drones to engage enemies.
Plenty of people will use this as an argument against Rebirth, one of the most important aspects of previous X games was constantly upgrading your ship and then getting a bigger and better ship. Functionally you would just end up in one of the better advanced cruisers and stay in there unless you were a freak for micromanagement.
I'm not, I'm somewhat excited, makes me think of Star Control.
In first person.
The game isn't out until 2012, but tomorrow you can get X³: Albion Prelude from Steam, a standalone game which provides all the backstory for Rebirth.
So I guess Rebirth won't need an intro movie, works for me.
Oh wait, have a trailer instead
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