Thursday, 15 December 2011

Guild Wars 2 Q&A Session Summary

The Systems Designer for Guild Wars 2 was on Reddit yesterday answering questions. I've picked out some interesting ones but if you want to see the whole thread, go here.


Read on.



Q: Any information for closed beta release?

A: We will officially enter Closed Beta Testing this Friday. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.
Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people.



Q: In WvW what is the maximum number of players allowed on one given map? Or what is the most people you've seen in a WvW at the office?

A: At least 500.



Q: At any point in development did you ever personally come up with a feature that was great on paper but didn't work so well in practice? If so what was it?

A: Sure! Our first version of Death Shroud actually involved the Necromancer needing to capture souls in order to use weapon skills, with skills costing different amounts of souls. It didn't work very well because it meant the Necromancer had a lot of useless skills on their bar until they killed things. We like the new one much better.



Q: Any favorite dungeon party set-up/teams you've had yet?

A: Any combination is actually very strong, which, in itself, is really one of our favorite things about the game. Instead of people needing to bring specific builds or professions, they just need to be good at whatever build/profession they bring.



Q: How does the Necromancer coexist with the mesmer? In GW1 they often were a thorn in each’s side due to the overlapping of hexes and “debuffer, over time wear” type of role they served. Is the mesmer more frontloaded and control oriented now, while the necromancer is less of a spike damage class with condition flow control in combat?
A: I'll just hit one real fast, which is great question (shows you really played a lot of GW1). Necro vs. Mesmer: Due to the Death Shroud/Illusion mechanics, the classes are more different in GW2 than they were in GW1. They can do some similar things (inflict conditions, control opponents, do damage), but they do this in different ways. The Necromancer relies a lot on conditions for damaging/killing opponents, whereas the Mesmer is less reliant on conditions, and more reliant on Illusions.



Q: Was it always the plan to have the Mesmer in the line up? Or did you realise how pissed fans would be without it ;)

A: It was always the plan.



Q: Hi, will you be able to finish any Instance with -lets say- 5 rangers with shortbow/dagger set. So will you really have a free choice in terms of professions?

A: I will. As far as anyone else, it depends on if they are any good at playing ranger.
....
Seriously though it is our goal is that how you play your profession and skills are more important than what you bring.



Q: How do you "win" WvWvW? What is the main objective?

A: There is a score system based on which objectives you hold. Score happens every so often and you gain points for each objective based on how big it is. At the end of the two weeks the team with the highest score "wins." As you gain these points you pass thresholds of score that give your server worldwide bonuses, so really EVERYONE wins!


No comments:

Post a Comment